Restoria 0.2
Recent Updates:
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25/05/09
AFFIXES on worn items should change your stats
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25/05/06
CHARACTER should show all your detailed stats
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25/05/02
commands and parameters should allow abbreviations (g p b = GET POTION BAG if the first available p is a potion and the first available b is a bag). Command words will abbreviate with priority on most common commands, not alphabetically.
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25/04/30
MAP # should actually limit to 12
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25/04/28
map tiles should line up nicely regardless of exit borders
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25/04/28
UNEQUIP and REMOVE should remove an item you're wearing (e.g. REMOVE DAGGER)
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25/04/25
EQUIPMENT (or EQ) should show you what items you're wearing
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25/04/25
EQUIP, WEAR, & WIELD should allow wearing appropriate items
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25/04/18
GET should alert other users in the room what you got
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25/04/18
EDIT ROOM exit changes should apply to neighbor rooms
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25/04/17
drop all.apple when you have no apples should tell you so
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25/04/17
CREATE and ERASE files should update changes to CREATE ROOM, ERASE ROOM, CREATE EXIT, ERASE EXIT
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25/04/17
HELP PUT should explain putting items in containers
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25/04/17
HELP LIGHT should explain the difference between light weapons, lamps, and sun spirit
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25/04/17
HELP GIVE should explain giving items
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25/04/17
HELP DROP should explain dropping items
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25/04/17
HELP INVENTORY should explain inventory
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25/04/17
CREATE EXIT E should create an east exit
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25/04/15
"CREATE EXIT E A Library" should allow creating a room directly without submitting a form (room name optional)
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25/04/11
PUT should allow storing items in other items
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25/04/11
EXITS should say if a room has no visible exits
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25/04/11
The word "light" should be less ambigous, and only refer to light-to-carry weapons (e.g. dagger). We'll use "lamp" for items that emit light, and "sun" for a character or mob's spirit alignment (sun/moon)
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25/04/11
should be able to GIVE an item to a player/mob
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25/04/10
DROP should let you drop items on the ground
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25/04/10
LOOK should work on items in your inventory
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25/04/09
INVENTORY or I should show you the items you have
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25/04/07
MAP should be disabled on mobile devices
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25/04/07
map should update correctly on ERASE ROOM
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25/04/07
users should show up on 'look' after zone repop
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25/04/03
default type for CREATE ITEM should be none
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25/04/03
edit user form shouldn't have a look description
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25/04/03
trying to submit EDIT ROOM with empty look description should guide user
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25/04/03
fields should populate correctly on EDIT ITEM
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25/04/02
map should remain when moving to an exit that doesn't exist
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25/04/02
RECALL should only look once (after relocate)
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25/04/02
SAVE should allow user to save manually
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25/04/02
HELP SAVE should explain which commands auto-save
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25/04/02
GET should accept abbreviated keywords (e.g. GET AP will get the first object with a keyword that starts with AP)
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25/04/02
game should echo commands you enter
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25/04/02
text contrast should meet WCAG AA accessibility guidelines
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25/04/01
GET APPLE FROM CHEST should work like GET APPLE CHEST
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25/04/01
LOOK AT should work like LOOK
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25/04/01
command field should have placeholder text to guide newbies
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25/03/13
map should update neighbor room tiles on create room, create exit, erase exit
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25/03/11
EDIT MAP should allow custom map tiles in your zone
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25/03/11
map should quietly update on movement even when map isn't displayed
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25/03/11
GET should work to get objects from room or containers
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25/02/05
MAP ON/OFF should toggle auto showing map when you change locations
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25/02/05
"MAP 4" should change the map radius to 4 tiles
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25/02/04
CREATE EXIT should say "You created an exit up." instead of "to the up."
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25/02/04
ERASE EXIT should say "You erased the up exit." instead of "the exit to the up."
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25/02/04
"EXAMINE [yourname]" should show your own examine description
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25/02/04
"You move south." etc should appear before what you see there, not after
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25/02/04
AUTOEXAMINE toggle showing short vs long descriptions on LOOK
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25/02/04
LOOK and EXAMINE should be less ambiguous
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25/02/03
user experience should be improved when trying to create a room where there are no available exits
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25/01/31
WHO command should look better (less like a javascript object)
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25/01/30
PASSWORD should allow user to change their password
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25/01/29
MAP should show by default when you change location
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25/01/29
MAP command should show your current location and other rooms you used MAP in
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25/01/29
MAP command should show nearby rooms and exits on a grid
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24/12/18
STUDY and RESEARCH commands should work (e.g. "study goblin")
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24/12/17
command history navigation should work (use up or down arrows to scroll through and reload previous commands)
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24/12/17
commands that target things using ordinals should work (e.g. "look 2.goblin" shows the second goblin in the room)
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24/12/16
trying MOVE or GO prompts to try a direction or GOTO instead
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24/12/16
the word "god" should not be on the censor list
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24/12/13
UPDATES should allow a parameter (e.g. UPDATES 5 or UPDATES ALL) to limit how many are shown. Default is 15
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24/12/13
CREATE ROOM won't offer directions whose map coordinates are out of bounds (x: 0 to 79,y: 0 to 79,z: -10 to 10)
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24/12/13
on EDIT MOB and EDIT ITEM forms, affix values should refresh properly when switching mobs, in cases where some/all affixes should be 'none')
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24/12/12
SUGGESTIONS should show list of suggestions, properly filtering out invalid suggestions (e.g. referring to deleted objects, etc)
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24/12/09
UPDATES should show user a list of recent bug fixes and new features.
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24/12/09
container items with item nodes should show items in their inventory on LOOK (e.g. bin at The Snails should show apples inside when you LOOK BIN).
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24/12/05
changing a zone's name with EDIT ZONE should unreserve the old name / reserve the new
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24/12/05
isMount and isAggressive values should save on EDIT MOB
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24/12/05
changing "capacity" of an item should save on EDIT ITEM
Planned Bug Fixes and Features:
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newer users should get more guidance in-game
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home page should have better guidance (video?) for newbies
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ATTACK should start combat with a mob
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CAST and other commands (if aggressive) should start combat with a mob
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aggressive mobs should attack you sometimes
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mobs should use skills based on their class